The 3rd part in a series of posts looking into the use of Virtual Worlds in Education
After spending the last two weeks researching what's going on with the use of Virtual Worlds inÂ education related applications, I came away feeling that Second Life (abbreviated ‘SL' from here forward) is byÂ far the predominant tool in this (and any) Virtual World space. This week, my goal is to sink my teeth into SL,Â see how well it works on my laptop and cable modem, how easy or difficult it is to use, and how useful it may be.
When I first checked SL out a few years ago, the computer I was usingÂ wasÂ a little old and was not maxed out with RAM, and the performance of the environmentÂ was just too slow toÂ use. This led me to think that this (poor performance on computers that are not optimally configured) may have been one of the significant factors behind what seemed to meÂ to beÂ a lagging use of the environment. After all, SL has been around for years, and certainly seems cool and interesting, but of theÂ people I knew using an array of Internet technologies, none were working with SL. This time, on a newer more powerful computer, I was able to easily move around the environment, and it seemed that functionality was more than adequate to allow me to play around and see what the environment had to offer. This page provides System Requirements specifications. It is certainly a widely used tool these days, as each time I logged on there were over 50,000 other people logged on!
After creating an account and logging in, I proceeded to search for and ‘teleport' to various worlds, whichÂ was easy to do. It was also pretty easy to move around and change my perspective. I even learned how to fly! By paying attention to the options available on the screen, and trying things out, the basic navigation issue was not terribly challenging. What struck me as more difficult was figuring out how to actually interact and do things. It took a couple hours of playing, and the help of this tutorial I found on YouTube (below) toÂ get the hang of things. One of the difficulties I found with the environment was theÂ lack of a consistent way to tell what a world has to offer. Some worlds (a.k.a. Islands) in SL provide a nice overview, usually on a billboard or sign of some sort, close to where you land when you ‘transport' there, but not all do. It would seem very beneficial to me if there were some standard sort of mechanism, maybe linked to the map, that would make it real easy to know what's available in a given SL world, and make it easy to teleport there (the map tool provides some functionality like this, but it seems a bit short in terms of completeness of functionality and ease of use). [If I'm just missing something here, pleaseÂ comment and point it out! – KW]
Touring a Virtual College Campus
As one example of my wanderings and attempts to work withÂ SL, I traveled to Bryant & Stratton's virtual Campus (which I found by searching for ‘colleges' in the search box in the upper right hand corner of the SL screen).
After transporting to the virtual campus, I saw a “WelcomeÂ To Our Virtual Campus” sign that pointed out 7 different facilities on the campus. I walked over toÂ the Open House building, where I immediately saw a large board labeled “2009 Online Commencement”, with a ‘Start' button, but I could not get it to do anything (even though I followed the instruction to select the ‘Touch' option from the right-click menu). This was kind of typical of some of theÂ frustrating experiences I hadÂ as I came across objects in SLÂ that looked like they were going to do something, but often didn't. It turned outÂ that this object signifiedÂ a live event that had already happened, andÂ there were some arrows near the board that would allow you to scroll through listing of awarded degrees.Â The only reason I discovered that was becauseÂ an avatar approached me and initiated a chat, and this was when SL finally felt like it was coming to life for me. Once I realized where and how to chat interactively, this gentleman (Scott Traylor, Director of Admissions at B&S, who exists inÂ SLÂ asÂ ‘Traylorman Lane') was very helpful and provided some insight into how Bryant & Stratton is using SL to engage prospects with online open houses and virtual tours, and to give existing students across their 15 campuses a chance to interact in a different way.
I spent a little more time strolling around the virtual campus and saw useful information services like kiosks (these typically led to external web pages), and places to apply online or request a brochure.
OtherÂ SL resources for Education
I wasÂ particularly interested in checking out museums and other types of online resources in SL that can be useful to educators. I poked around a little and visited some sites. Being able to see images of paintings or other purely visual media is a certainly a straightforward application of the toolset. Another interesting construct was this rich technology timeline mural (image below), found at the New Venture Hall at The Tech Virtual museum. There is a statement on this mural that says “This mural is an invitation to dialogue about the vision of Dr. Douglas C. Engelbart …”, but it was not obvious to me how to participate in that dialogue (or even if it wasÂ possible to do so). The mural itself contained a great deal of information, and seemed to have been contributed to in some sort of interactive fashion. In any case, it was clear to me that I wanted to further explore sites like this.Â I willÂ continue this post next week and look further into these kinds of resource sites.
- I spent far more time working to learn about SLÂ than I care to admitÂ – 2 or 3 time more than it takes to learnÂ most of the other Internet tools that I blog about. There is a pretty significant user ramp-up effort required to learn how to use the tool, and you need decent bandwidth and a PC with some power, to have a smooth experience. Simply put, SL isn't an environment whereÂ the casually interested can just stop by and try it out – it requiresÂ more of an investment in time than many other Internet tools.
- Second Life certainly has some useful and intriguingÂ functionality to offer, such as getting an introduction to a place you haven't visited, learning more about whatÂ that real-world location has to offer, tapping into an array of resources about a topic in a fun and different manner,Â and attending live events and performances. It also serves as a virtual meeting place, withÂ sophisticatedÂ and uniqueÂ functionality (but it does require a good deal more effort to use thanÂ other remote technologies, like conference calls, web meetings, forums and chat rooms, etc.).
- The most advanced means of interaction, and the best way get the most out of SL, is to interact with other users by chatting, IM'ing, or talking directly. Of course,Â there areÂ also imbedded mechanisms and online interactions, such as web links, video and audio casts, scheduled events, and the occasionalÂ more creative interactive object. If one gets into building and/or transacting business in SL, that's aÂ biggerÂ effort, and gets much more involved/interactive.
- One of the most impressive aspects of SL is the thoroughness of many of the built out worlds. There are many tours of existing places, such as the entire city of Amsterdam (although this isn't a particularly wholesomeÂ place for student-agedÂ youngÂ people). You really can get some sense of what a place is actually like. One caveat of navigating a large area can beÂ waiting for sections of the world you are in to render while you fly or walk around – this can make it difficult to see what's around you without going in a given direction to get it to build out.
I look forward to spending a little more time in Second Life, and wrapping up this series of posts next week with furtherÂ insights into SL resources that can be useful to education.
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Thanks for the question Greg – I guess it all comes down to what your objectives are. If an instructor wants to just display SL worlds on a screen as a resource (which provides information and experience that often can’t be as effectively conveyed with other tools), then the time required isn’t too much (instructor just needs to get up to speed in navigating). If a group of students is going to use SL to ‘tour’, they all need to understand it. The highest level of work involved building out SL worlds – then it gets pretty huge.
Hope that helps to answer your question.
And now there are a variety of open source virtual world alternatives like Opensim ,OpenCobalt, Edusim, & Wonderland …. its evolving quickly
I loved this blog posting on SL. It was ver informative and helped save me a ton of time in evaluating it. SOunds like it takes way more time than I care or can put into it. My question is, is all of this extra time invested worth it or can the same objective be achieved in other ways quicker and cheeper?
Yes, SL has some wonderful uses for education, and is frequently improved by Linden Lab.
The map functionality does have its’ limitations. You can use SL Events which allows land-owners to post details of event they are hosting, http://secondlife.com/events/ and these are categorized e.g. you can filter the list by ‘education’. The definition may be open to interpretation :), but you may find some interesting events there to aid your research. Best regards, Marie.
Thanks Rob. Cool effort you folks have going there – thanks for the information about it. I’ll be stopping back by the online version of The Tech as I continue this effort!
This is fabulous – thanks for doing this and putting the Engelbart mural in!
Very nice intro. I agree that SL would benefit from more “travel guides” or a SL-equivalent of Google. I’m flattered you mentioned The Tech Virtual as one of your examples. I’d like to add that The Tech’s approach to education is what might be called Design Challenge Learning. At our islands in the Main Grid and Teen Grid we offer free classes on building and scripting, and invite interested visitors to enter design challenges to build virtual museum exhibits. We will choose the best of these and build them for the real life Tech Museum in San Jose, CA, awarding their authors cash prizes in the process. Several university classes have participated in these challenges (and even won!), and we hope many more will do so. For more information, see the Web link above – thetechvirtual.org.