57 COMMENTS

  1. […] The landscape of learning games is vast and confusing — and it’s growing and changing rapidly. Moving at the pace of the software industry, games are often updated and iterated so that new versions replace familiar ones before you’ve even had a chance to implement them in your classroom routine. The Gamification of Education and Cognitive, Social, and Emotional Learning Benefits. […]

  2. I too enjoyed this article. Reaching kids is the key to education. Knowing that gamification can be applied to three different learning area can be beneficial to all learners.

  3. I really enjoyed the article. I am wanting to start using gamification, and knowing the fact that it can boost the students emotional confidence is wonderful. I know that my students will be more engaged in the classroom and I am very excited to start using gamification.

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