Home Future of Education Technology Five Predictions for the Future of Education

Five Predictions for the Future of Education


Online education and digital learning tools, whether as a supplement to an on-campus experience, or as a full distance-learning program, have transformed the practice of education in recent years. Even more significantly, it has become clear that this trend is accelerating. What's in store for this year? Here are 5 trends in Education Technology to watch in 2019.

1) Digital Transformation will kick into high gear for more than just academics.

Digital Transformation of man campus functions outside of Teaching and Learning will accelerate. This will be driven by demand for better digital services on the part of Gen Z students entering college, as well as the increasing number of off-campus students who interact primarily online. This transformation may be managed in-house or by engaging third-party service providers with expertise in specific domains. We've already seen that many schools are adopting the latest cloud-based technologies for marketing and recruiting, as the competition for students is increasing. Multi-channel admissions experiences, where prospective students can interact not only with phone and email but also via social networks, video chat, and other similar technologies, will soon be the norm. Alumni relations will quickly be adopting modern marketing and outreach tools to improve alumni engagement. Finally, as the number of on-campus students (or on-campus hours of resident students) decreases, other critical functions such as college counseling, career services, and tech support will all be moving to a primarily digital delivery system. 

2) Open Educational Resources will become more common and more interactive.

In the world of educational content, more and more OER content (including multimedia OER content) will be available to use. The emphasis will shift away from content types that are largely a passive or “lean-back” experience to ones that require the students to engage with the material using interactive components. These latter, since they are more expensive to develop and deliver, have been less available as OERs, but this looks to be changing soon. Moreover, more and more educational content will also come in bite-sized chunks, so that it can be searched for and viewed granularly, in contrast to large chapter- or lecture-sized presentations. The usefulness of content sources like Khan Academy has proven the value of this sort of segmentation of content.

3) Students will spend more time interacting with simulations.

The next generation of simulations and virtual labs tools will be maturing. These digital experiences will be powered by a number of different technologies, certainly including VR/AR, but also ordinary HTML-based services and mobile apps for both displaying and capturing information in the field. These new simulations technologies will be highly instrumented, in order to collect a great deal of useful data about student engagement and understanding of the material.

4) Personalized experiences will make education more engaging.

While “personalization” has been a buzzword for a long time (with a number of different potential meanings), the most interesting developments in personalization will be the development of tools that will allow ordinary teachers to create not just personalized but more engaging learning experiences. Drag-and-drop elements and simple authoring tools will be increasingly available to enable faculty to create adaptive multimedia learning modules. Inside these environments, students will be asked to self-direct their own learning through a project or through a problem-solving narrative. These will help move students from a passive to a more active mode inside an experience that adapts to them. 

5) Student work will move into e-portfolios.

We will see more and more student work being created and distributed outside the LMS. Many students are already using a variety of content creation and collaboration platforms, such as Google Docs or Microsoft OneDrive. In addition to these relatively generic tools, more specialized platforms will be increasingly used, especially for project-based learning. Examples include technical design and VR tools, which create document formats proper to within those systems. This will also mean that the e-portfolio will become increasingly important as a place for students to store their work products, as well as displaying them to potential employers. Especially as the concern grows about improving the transition from higher education to employment, increasingly students will be using examples of their own work (often created in the same tools that they will use in their future employment) as evidence of mastery.

As we head into 2019, we are finally seeing some of the emerging trends of the last few years bear fruit. It's a great time for schools to start working with technologies that are no longer just for early adopters but are starting to make meaningful progress in engaging learners across their educational experience.


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Jeff is the VP of Business Development and Product Strategy at Kaltura. He has held senior roles in a number of educational and technology companies, including 2U and Wimba (prior to the Blackboard acquisition). Jeff works with a number of other companies and standards bodies on learning interoperability standards, and how to create and measure engagement in rich media. Kaltura's mission is to power any video experience. A recognized leader in the EVP (Enterprise Video Platform), EdVP (Education Video Platform), Cloud TV, and OVP (Online Video Platform), markets, Kaltura has emerged as the fastest growing video platform with the broadest use cases and appeal. Kaltura is deployed globally in thousands of enterprises, educational institutions, media companies, and service providers and engages hundreds of millions of viewers at home, at work, and at school.


  1. Nice post Jeff! It is true that technology is disrupting our everyday life and that includes Education. Point 2 is very vital and I feel most schools and institutions need to adapt to these changes or risk being left behind in the world revolution.

  2. This is a tremendously interesting article, Jeff! Thanks!

    I’ve been contemplating the topic of education for a long time.
    The classical 5-year higher education is an outdated model indeed – the technologies are developing much faster than a student can graduate from university.

    In this regard Trend 4 and 5 make me more than happy to see how evolves the possibility to flexibly adapt the learning process under the students’ and the market’s needs.

    As for Trend 1 and 3: it was a surprise for me to know that edu establishments use VR technologies for enrolling students to see how the campus and all the rest look like before even before they arrive, and thus to let them have their first-hand experience of their potential learning environment. Here are some more trends how VR changes education https://litslink.com/blog/usage-of-virtual-reality-in-education-pros-and-cons

  3. Great Post, Jeff. No 2 is already happening, more and more open resources are readily available online every day. And I’d like to see how No. 4 would work in the coming months (or years?).

  4. Thanks Justin! I’m a big fan of storytelling as a powerful tool for teaching and learning. Also a fan of coding bootcamps. I’ll let Jeff know your dropped this comments. Regards, Kelly

  5. Hi Jeff,

    Love this article, particularly agree with 3 and 4. But, to be even more basic I think there will be a level of cinematography and storytelling that will be added to higher education lectures in MOOCs and elsewhere. Eugene Wei talks a lot about this in a recent podcast (and I generally agree), but the gist of the idea comes from the idea that we as humans by nature learn best from storytelling. As video and the smartphone gets adapted more, we’re at a point where a student will probably learn better engaging with his phone seeing a movie about Calculus and how to solve problems rather than sitting through a series of lectures.

    And 1 would have added is the addition of coding bootcamp model in traditional high schools and universities. Already seeing a few companies doing this in space including my own, and it seems that demand is outstripped by supply. That will change soon.

    Would love to hear your thoughts on any of that.



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