{ 10 comments… read them below or add one }

Crut February 11, 2014 at 7:23 pm

I too enjoyed this article. Reaching kids is the key to education. Knowing that gamification can be applied to three different learning area can be beneficial to all learners.

Nicholas M February 11, 2014 at 2:22 pm

I really enjoyed the article. I am wanting to start using gamification, and knowing the fact that it can boost the students emotional confidence is wonderful. I know that my students will be more engaged in the classroom and I am very excited to start using gamification.

chota bheem cartoon games February 12, 2013 at 6:34 am

Great article. Last year we trialled using Minecraft with 261 8th Grade boys. The boys had to design a sustainable city using Minecraft in teams of three. They were also provided with daily challenges. The inter-disciplinary task covered essential subject content of English, Math, Foreign Languages and Science

Dr. Bruce A. Johnson June 15, 2012 at 2:59 pm

Hello Jane:

I thoroughly enjoyed your article and found it intellectually stimulating and thought-provoking. It helped to inspire my writing today and is mentioned in my post that will be out on Monday morning:
Why Students Can Benefit from Playing Games in College
http://www.onlinecollegecourses.com/2012/06/18/why-students-can-benefit-from-playing-games-in-college/

Dr. J

Mike Geheren June 14, 2012 at 1:03 pm

My son who was diagnosed as severely delayed has started on a partially game based system of learning. he is much easier to get engaged and stays engaged much longer when games are used. I look forward to advaces to come. Thanks for this forum to help understand the relevance of all this.

Karen June 13, 2012 at 11:08 am

Great article. Last year we trialled using Minecraft with 261 8th Grade boys. The boys had to design a sustainable city using Minecraft in teams of three. They were also provided with daily challenges. The inter-disciplinary task covered essential subject content of English, Math, Foreign Languages and Science. When we surveyed the boys we discovered that their creativity was unleashed and they were highly engaged. This was supported by the quality of their designs and the reports they generated. We used the flipped learning approach to provide the background information. Even the most critical teachers were won over when they witnessed 261 boys thoroughly engaged and on task for one week, and a not one teacher needed!

Denise Svane June 11, 2012 at 11:15 pm

As a parent of a 12 year old intensive gamer and a teacher, I can only imagine what a joy Gamification of school would be for my daughter. To be able to indulge in her passion while fulfilling the requirements of schools would be fantastic. I believe Lee and Hammer may well be on to a winning formula here as long as they can walk the balance between the rules of gaming and the rules of school. What a challenge, I will certainly be adding gamification into my educational repertoire.

mansi June 11, 2012 at 6:15 am

Great article.
We are a new player in the field on engaging students in the social space.
Myklassroom.com is a powerful blend of Social networking and e-learning, which transforms the traditional classroom education to an online collaborative platform for teaching, learning and improving the student’s performance by shortening the time needed for mastering, increasing retention, and increasing engagement.
MyKlassRoom.com is one of its kind social learning platform for students that brings in the wisdom of the crowd, supports it with an adaptive content engine, application and simulation games.

Visit us at http://www.myklassroom.com

Jeff Phillips June 10, 2012 at 8:54 pm

Thanks for a great read. I’ve been planning out my year next year based around the gamification of the classroom. I’m an expat teacher working in a private school, and we have a lot of difficulty motivating our students. I think that adding gaming elements like achievements, levels, and role playing will motivate these students to actively seek more knowledge and to participate more fully.

I blog about my experiences creating this sort of classroom here : http://bit.ly/JE3XFG.

MikeW June 10, 2012 at 12:19 pm

Very interesting article. I’m just coming off the National Underwater Robotics Competition with a high school team that just went through a very stress induced experience that some might see as a negative one. Certainly, we did not come out of it with a physical win with trophy to record the experience, but we did grow through the event a sense of accomplishment that comes through both the competitive experience and the fulfillment of participation. For the Freshmen and new students it may have been a downer to have not accumulated more points in our endeavor. For the more experienced students who have gone through multiple competitions, this was a building event that added to their portfolio of skill building experiences. I think the key to making it a positive experience for both new students and the more experienced ones is how they formulate the memory. That’s where the coach/teacher comes into play

Leave a Comment

{ 43 trackbacks }

Previous post:

Next post: